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Game info |
| | Last Duel | | Genre | Shoot em Up | Developer | U.S. Gold | Publisher | U.S. Gold | Released | 1989 | Rating
| Graphics: | 6.0 | Sound: | 6.0 | Gameplay: | 6.0 | Overall: | 6.0 |
| Reviewed by | ndial | Last Duel: Inter Planet War 2012 (a.k.a. Last Duel) is a vertically scrolling shooter released for the arcades by Capcom in 1988. The game was later converted to the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. |
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Review |
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STORY / GAMEPLAY The story takes place somewhere in the far future where two planets are in a war conflict. In planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. Wanting more, they invade the peaceful planet of Mu and kidnap Queen Sheeta. Armed with a spaceship of immense firepower, capable of leaping into the air to avoid ground forces, you must destroy enemies either on the ground or in the air. Shooting power pods found around each level, allows you to increase your firepower. The first level moves at a faster pace than the rest or the game's levels and there's plenty of action. Unfortunately the pace on the second level slows down significantly and it therefore takes a lot longer to reach to the end of the level. The game is getting quite difficult at times, as it is way hard to avoid enemy fire or to evade crashing into the surroundings every time you struggle to pass through narrow pathways. Other than that, Last Duel is fun to play and offers plenty of shooting action. GRAPHICS / SOUND The graphics on the CPC are very nice and detailed (especially level twohas some great backdrop details), with an effective use of color but the vertical screen-scrolling is rather poor and thus, the action is quite slow. Although the sound effects might get irritating on the CPC version, with typical shooting sounds etc, the intro music is rather good. The game would have been better if the levels in which you pilot your spaceship were faster and (perhaps) shorter. | |
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Gameplay sample |
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Comparable platforms |
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| | Arcades (original version) |
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Hardware information |
| Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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| RGB 27-colors palette (16 on screen) | |
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